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#include<iostream>
using namespace std;
class Shape
{
protected:
float width, height;
public:
void set_data (float a, float b)
{
width = a;
height = b;
}
};
//inheriting Shape class
class Rectangle: public Shape
{
public:
float area ()
{
return (width * height);
}
};
//inheriting Shape class
class Triangle: public Shape
{
public:
float area ()
{
return (width * height / 2);
}
};
int main ()
{
Rectangle rect;
Triangle tri;
rect.set_data (5,3);
tri.set_data (2,5);
cout <<"Area of Rectangle : " <<rect.area() << endl;
cout <<"Area of Triangle : "<< tri.area() << endl;
return 0;
}
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