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Monday, 15 February 2021

python snake game .....


 import pygame

pygame.init()

dis=pygame.display.set_mode((400,300))

pygame.display.update()

pygame.quit()

quit()

import pygame

pygame.init()

dis=pygame.display.set_mode((400,300))

pygame.display.update()

pygame.display.set_caption('Snake game by Edureka')

game_over=False

while not game_over:

    for event in pygame.event.get():

        print(event)   #prints out all the actions that take place on the screen

 

pygame.quit()

quit()

import pygame

pygame.init()

dis=pygame.display.set_mode((400,300))

pygame.display.update()

pygame.display.set_caption('Snake game by Edureka')

game_over=False

while not game_over:

    for event in pygame.event.get():

        if event.type==pygame.QUIT:

            game_over=True

 

pygame.quit()

quit()

import pygame

pygame.init()

dis=pygame.display.set_mode((400,300))

 

pygame.display.set_caption('Snake game by Edureka')

 

blue=(0,0,255)

red=(255,0,0)

 

game_over=False

while not game_over:

    for event in pygame.event.get():

        if event.type==pygame.QUIT:

            game_over=True

    pygame.draw.rect(dis,blue,[200,150,10,10])

    pygame.display.update()

pygame.quit()

quit()

import pygame

 

pygame.init()

 

white = (255, 255, 255)

black = (0, 0, 0)

red = (255, 0, 0)

 

dis = pygame.display.set_mode((800, 600))

pygame.display.set_caption('Snake Game by Edureka')

 

game_over = False

 

x1 = 300

y1 = 300

 

x1_change = 0       

y1_change = 0

 

clock = pygame.time.Clock()

 

while not game_over:

    for event in pygame.event.get():

        if event.type == pygame.QUIT:

            game_over = True

        if event.type == pygame.KEYDOWN:

            if event.key == pygame.K_LEFT:

                x1_change = -10

                y1_change = 0

            elif event.key == pygame.K_RIGHT:

                x1_change = 10

                y1_change = 0

            elif event.key == pygame.K_UP:

                y1_change = -10

                x1_change = 0

            elif event.key == pygame.K_DOWN:

                y1_change = 10

                x1_change = 0

 

    x1 += x1_change

    y1 += y1_change

    dis.fill(white)

    pygame.draw.rect(dis, black, [x1, y1, 10, 10])

 

    pygame.display.update()

 

    clock.tick(30)

 

pygame.quit()

quit()

import pygame

import time

pygame.init()

 

white = (255, 255, 255)

black = (0, 0, 0)

red = (255, 0, 0)

 

dis_width = 800

dis_height  = 600

dis = pygame.display.set_mode((dis_width, dis_width))

pygame.display.set_caption('Snake Game by Edureka')

 

game_over = False

 

x1 = dis_width/2

y1 = dis_height/2

 

snake_block=10

 

x1_change = 0

y1_change = 0

 

clock = pygame.time.Clock()

snake_speed=30

 

font_style = pygame.font.SysFont(None, 50)

 

def message(msg,color):

    mesg = font_style.render(msg, True, color)

    dis.blit(mesg, [dis_width/2, dis_height/2])

 

while not game_over:

    for event in pygame.event.get():

        if event.type == pygame.QUIT:

            game_over = True

        if event.type == pygame.KEYDOWN:

            if event.key == pygame.K_LEFT:

                x1_change = -snake_block

                y1_change = 0

            elif event.key == pygame.K_RIGHT:

                x1_change = snake_block

                y1_change = 0

            elif event.key == pygame.K_UP:

                y1_change = -snake_block

                x1_change = 0

            elif event.key == pygame.K_DOWN:

                y1_change = snake_block

                x1_change = 0

 

    if x1 >= dis_width or x1 < 0 or y1 >= dis_height or y1 < 0:

        game_over = True

 

    x1 += x1_change

    y1 += y1_change

    dis.fill(white)

    pygame.draw.rect(dis, black, [x1, y1, snake_block, snake_block])

 

    pygame.display.update()

 

    clock.tick(snake_speed)

 

message("You lost",red)

pygame.display.update()

time.sleep(2)

 

pygame.quit()

quit()

import pygame

import time

import random

 

pygame.init()

 

white = (255, 255, 255)

black = (0, 0, 0)

red = (255, 0, 0)

blue = (0, 0, 255)

 

dis_width = 800

dis_height = 600

 

dis = pygame.display.set_mode((dis_width, dis_height))

pygame.display.set_caption('Snake Game by Edureka')

 

clock = pygame.time.Clock()

 

snake_block = 10

snake_speed = 30

 

font_style = pygame.font.SysFont(None, 30)

 

 

def message(msg, color):

    mesg = font_style.render(msg, True, color)

    dis.blit(mesg, [dis_width/3, dis_height/3])

 

 

def gameLoop():  # creating a function

    game_over = False

    game_close = False

 

    x1 = dis_width / 2

    y1 = dis_height / 2

 

    x1_change = 0

    y1_change = 0

 

    foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0

    foody = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0

 

    while not game_over:

 

        while game_close == True:

            dis.fill(white)

            message("You Lost! Press Q-Quit or C-Play Again", red)

            pygame.display.update()

 

            for event in pygame.event.get():

                if event.type == pygame.KEYDOWN:

                    if event.key == pygame.K_q:

                        game_over = True

                        game_close = False

                    if event.key == pygame.K_c:

                        gameLoop()

 

        for event in pygame.event.get():

            if event.type == pygame.QUIT:

                game_over = True

            if event.type == pygame.KEYDOWN:

                if event.key == pygame.K_LEFT:

                    x1_change = -snake_block

                    y1_change = 0

                elif event.key == pygame.K_RIGHT:

                    x1_change = snake_block

                    y1_change = 0

                elif event.key == pygame.K_UP:

                    y1_change = -snake_block

                    x1_change = 0

                elif event.key == pygame.K_DOWN:

                    y1_change = snake_block

                    x1_change = 0

 

        if x1 >= dis_width or x1 < 0 or y1 >= dis_height or y1 < 0:

            game_close = True

 

        x1 += x1_change

        y1 += y1_change

        dis.fill(white)

        pygame.draw.rect(dis, blue, [foodx, foody, snake_block, snake_block])

        pygame.draw.rect(dis, black, [x1, y1, snake_block, snake_block])

        pygame.display.update()

 

        if x1 == foodx and y1 == foody:

            print("Yummy!!")

        clock.tick(snake_speed)

 

    pygame.quit()

    quit()

 

 

gameLoop()

import pygame

import time

import random

 

pygame.init()

 

white = (255, 255, 255)

yellow = (255, 255, 102)

black = (0, 0, 0)

red = (213, 50, 80)

green = (0, 255, 0)

blue = (50, 153, 213)

 

dis_width = 600

dis_height = 400

 

dis = pygame.display.set_mode((dis_width, dis_height))

pygame.display.set_caption('Snake Game by Edureka')

 

clock = pygame.time.Clock()

 

snake_block = 10

snake_speed = 15

 

font_style = pygame.font.SysFont("bahnschrift", 25)

score_font = pygame.font.SysFont("comicsansms", 35)

 

def our_snake(snake_block, snake_list):

    for x in snake_list:

        pygame.draw.rect(dis, black, [x[0], x[1], snake_block, snake_block])

 

 

def message(msg, color):

    mesg = font_style.render(msg, True, color)

    dis.blit(mesg, [dis_width / 6, dis_height / 3])

 

 

def gameLoop():

    game_over = False

    game_close = False

 

    x1 = dis_width / 2

    y1 = dis_height / 2

 

    x1_change = 0

    y1_change = 0

 

    snake_List = []

    Length_of_snake = 1

 

    foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0

    foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0

 

    while not game_over:

 

        while game_close == True:

            dis.fill(blue)

            message("You Lost! Press C-Play Again or Q-Quit", red)

 

            pygame.display.update()

 

            for event in pygame.event.get():

                if event.type == pygame.KEYDOWN:

                    if event.key == pygame.K_q:

                        game_over = True

                        game_close = False

                    if event.key == pygame.K_c:

                        gameLoop()

 

        for event in pygame.event.get():

            if event.type == pygame.QUIT:

                game_over = True

            if event.type == pygame.KEYDOWN:

                if event.key == pygame.K_LEFT:

                    x1_change = -snake_block

                    y1_change = 0

                elif event.key == pygame.K_RIGHT:

                    x1_change = snake_block

                    y1_change = 0

                elif event.key == pygame.K_UP:

                    y1_change = -snake_block

                    x1_change = 0

                elif event.key == pygame.K_DOWN:

                    y1_change = snake_block

                    x1_change = 0

 

        if x1 >= dis_width or x1 < 0 or y1 >= dis_height or y1 < 0:

            game_close = True

        x1 += x1_change

        y1 += y1_change

        dis.fill(blue)

        pygame.draw.rect(dis, green, [foodx, foody, snake_block, snake_block])

        snake_Head = []

        snake_Head.append(x1)

        snake_Head.append(y1)

        snake_List.append(snake_Head)

        if len(snake_List) > Length_of_snake:

            del snake_List[0]

 

        for x in snake_List[:-1]:

            if x == snake_Head:

                game_close = True

 

        our_snake(snake_block, snake_List)

 

 

        pygame.display.update()

 

        if x1 == foodx and y1 == foody:

            foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0

            foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0

            Length_of_snake += 1

 

        clock.tick(snake_speed)

 

    pygame.quit()

    quit()

 

 

gameLoop()


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